The first month of being an App owner

It has just been one month now since I released Dungeons of Chaos.  Being my first App I have really had a roller coaster ride in the first weeks.  First surprised that everything works smoothly, then a few hectic updates as some (smaller) bugs did pop up.

And daily Sales stats are certainly keeping a developer on the edge of their seat, unfortunately as was to be expected with an App that is neither multi-platform nor trying to appeal to modern real-time or first person enthusiasts, the sales are not impressive.  But I was not making this game to make a lot of money (and I think the price I set reflects that).  I wouldn’t mind that of course but I set out building this game wanting the kind of game I could not find myself.  Something that lets me spend timeless hours exploring the developer’s imagined world with bits of detail here and there to make that enjoyable.  And amass cool loot and beat the crap out of many monsters.

That seems to have worked even better than I imagined.  The feedback and reviews I get are very good, and drive my motivation to build Chapter 2.  I am still trying to understand how the AppStore works, apparently unless you have 5 or more ratings in a country they don’t show themselves to the user in that country, even if other country have plenty.  Some similar imaginary border seems to apply to reviews.  So worldwide (full version), ALL ratings are 4 or 5 stars.  That makes me very happy.  And the reviews so far really excite me.  I will paste them into the bottom of this post.

So as reviews come in (and reports of bugs subside), I am really pumped to flesh out the next Chapter.  I don’t want to give away too much, a few visual appetisers are included in the SNEAK PEAK section.  I will keep adding to that as well over the next weeks.  I have a good storyline going so far, have defined over 15 static maps/locations of which some are as big as the island was, and a few randomised locations including one that allows for unlimited replay opportunity for those that really love grinding.  And I think visually it will not be repetitive at all.  The monsters are all additional new types to expand the repertoire (including the grandpa of the young dragon you may have killed in Chapter 1), and the locations include an icy mountain pass and valley, an elf city high in the trees, a foresaken old battleground, the depths below the Lord’s castle, a fortress sieged and taken over by minotaurs, a swamp, a druid’s cove, an outlaw encampment, some old mines, the valley that connects most of these places and where a lot of the nasties will be that started the adventure, etc. etc.  And some odd places that can best be described as ‘chaos rifts’.

Thanks for everyone so far that has played it and fed back their thoughts, appreciation, suggestions and encouragement.  Keep checking this site, and watch out for an exciting update in March!


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